Economy & costs
XSCAPE pays for entry, fabrication, cosmetics and game marketplace fees.
Explore the first galaxy. Pass holders enter free; other wallets burn the configured XSCAPE amount for each new deployment. Resuming an active deployment is free. Pass rules.
Token status#
The production asset is a new XSCAPE mint. XSCAPE is the active game asset for the current build. The mint address, supply, market configuration and launch receipts will be published only after the operator completes the separate launch process. A ticker, preview or local test mint is not an official contract.
Entry and pass pricing#
| Action | Standard player | XSCAPE pass holder |
|---|---|---|
| New deployment | Configured XSCAPE amount, fully burned | 0 XSCAPE |
| Resume existing deployment | 0 | 0 |
| Fabrication, cosmetics and equipment mint | Displayed XSCAPE burn | Configured holder discount |
| Buy a listed NFT | Listing price plus game fee | Listing price plus discounted game fee |
| Deposit, return, list or cancel | No XSCAPE charge | No XSCAPE charge |
| SOL network fees | Paid separately | Paid separately |
The exact entry amount and holder discount are deployment configuration, not a dollar peg. The review screen shows the standard amount, holder amount and burn before a wallet signs. A failed Solana transaction can still consume a network fee.
Burn and transfer semantics#
Direct gameplay burns reduce the XSCAPE supply. A marketplace purchase transfers XSCAPE to the seller and separately burns the game fee; any token-level transfer tax is a property of the final mint and must be documented from the finalized launch configuration. The game does not promise a tax rate, reward payout, price, liquidity or redemption value before those on-chain facts exist.
Equipment NFTs#
Earned equipment starts in game inventory. A player can mint eligible equipment as a separate transferable Metaplex Core NFT, deposit it for use, return it to the wallet, list it in the game exchange or trade it externally. The early-supporter pass is a different collection and is never treated as game equipment.
Accounting and recovery#
The server pins each quote to an operation ID, records the standard and applied burn, and waits for finalized confirmation before changing game state. If a wallet prompt or RPC response is interrupted, recover the existing operation before approving another payment. A pass-holder quote is rechecked before submission so transferring the pass cannot silently preserve a discounted quote.
